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Side A BBC Micro · Acorn Electron · 1986

Repton 3 in play, from the screenshot this site carried when it covered the game.

Repton 3

Superior Software

  • 01GenrePuzzle
  • 02MachinesBBC Micro · Acorn Electron
  • 03CoveredFebruary 2006
  • 04StatusStill sold

Repton 3 for the BBC Micro and Acorn Electron

Repton 3 is the entry in the series that shipped its own level editor, and that single decision is why it is the one still receiving new levels four decades later.

Standing in 2026

Still sold

Superior Interactive answered on request and lists Repton conversions for sale. The company that published the original is the same one still trading on the name.

Publisher: Superior Interactive

A further screen from Repton 3.
A further screen from Repton 3.

What it was

Written from the record this site kept at the time, and from what can be checked today.

The rules are simple enough to state in a sentence and hard enough to fill a decade. Repton digs through earth, collects diamonds and reaches the exit. Boulders sit in the earth and fall when the ground beneath them is removed. Nothing in the level moves unless the player moves first, so every failure is a planning failure rather than a reaction failure — the screen is a logic problem that happens to be drawn as a cave.

What separated the third game from the first two was the editor. Superior Software shipped the tools used to build the levels alongside the levels themselves, which turned buyers into authors. Level packs circulated on cassette, then on disc, then on the early web, and they have not stopped: the format outlived the machine it was written for because the people who liked it could keep feeding it.

On the Electron the game runs in a graphics mode that holds the processor off the bus, so it is perceptibly slower than the same code on a BBC Micro. Players who learned the levels on one machine and then moved to the other tend to describe the difference as the timing feeling wrong rather than the game feeling slow, which is a fair description of what memory contention does to a fixed-step puzzle.

How it was sold matters to how it survived. Cassette and disc releases put a physical copy in a buyer's hands, and a physical copy does not stop existing when a company does. The modern conversions are downloads sold by a trading company, which is a different kind of durability — convenient while the company is there, and dependent on it. This entry is one of very few here where both forms of durability apply at once.

Distribution shaped the record as much as the design did. A cassette or disc release put a physical artefact into a buyer's hands, and physical artefacts are indifferent to whether the publisher still exists. That is why the entries on this site with the fullest records are the oldest ones, and why a 1986 puzzle game is easier to establish facts about than a game sold as a download in 2008.

What the record supports here is unusually broad: the machines, the year, the publisher, the presence of the level editor, and a current commercial status confirmed against the publisher's own site. What it does not support is a sales figure or a claim about how many user-made levels exist, both of which circulate widely and neither of which this archive can check.


Genre
Puzzle
Machines
BBC Micro, Acorn Electron
Publisher
Superior Software
Year
1986
First covered
February 2006
Status checked
31 July 2026

Repton 3: questions

Answers are limited to what the record and a direct check support.

Is Repton 3 still available to buy?

Superior Interactive, the company continuing the Superior Software name, lists Repton conversions for sale on its own site. That was confirmed by direct request on 31 July 2026.

What made Repton 3 different from Repton 1 and 2?

The level editor. Earlier games in the series shipped levels; the third shipped the means to build them, and user-made level packs have been produced continuously ever since.

Does the Acorn Electron version play the same as the BBC Micro version?

The logic is the same but the Electron is slower in the graphics mode the game uses, because a single custom chip arbitrates both video and memory access. Players moving between the two usually notice it as a change in timing rather than a change in speed.

Does Repton 3 need a level editor to be worth playing?

The supplied levels are a complete game on their own. The editor matters because it is why the format kept growing after the machine stopped being sold, not because the original levels are insufficient.

Are there sales figures for Repton 3?

None this archive can establish. Figures do circulate for games of this period and most trace back to recollection rather than to a published account, so no number is given here.

Nearby in the index

Other entries sharing this one's genre or machine.