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Rage of Magic 2
Publisher not established
Rage of Magic II is an arena fighting game, and a sequel to a game the listing names differently — which is the detail that makes it hard to trace.
Standing in 2026
Not established
The series renamed itself between entries, which is the only reason the record can be traced at all — and it still names no publisher. No source located on 31 July 2026.
Written from the record this site kept at the time, and from what can be checked today.
The listing describes a fighting game rather than the role-playing game the fantasy setting might suggest: combination attacks, large special moves and power-ups, fought across a hundred arena levels, with a further thirty-five arcade story levels around them. That split — a bulk of arenas plus a smaller story mode — is the standard shape for a small-team fighting game of the period, where arenas are cheap to build and story content is not.
The sequel numbering is the most useful thing on the page, and it is useful because it does not match. The game is described as the continuation of a differently named earlier title, so the series changed name between instalments. For anyone trying to trace it now that is close to fatal: a search for the sequel does not lead to the first game, a search for the first does not lead to the sequel, and neither name has a publisher attached in this record.
The requirements place it in the same window as most of the Windows entries here — Windows 95 through XP, a 500 MHz processor, 64 MB of memory — and the page carried a free demo alongside a purchase link, which is the direct-sales arrangement that recurs throughout this archive. Nothing in that arrangement leaves a copy anywhere except with the publisher and the buyer.
A fighting game is also unusually dependent on the things that vanish first. Its value is in balance and feel, which means patches matter more than they do for a puzzle game, and the two-player and online components that fighting games lean on need something at the other end of the connection. When the publisher address stops answering, a fighting game loses more than its download.
Established: the genre, the arena and story level counts, the described features, the platform requirements, the renaming of the series, and the date this site covered it. Not established: the publisher, the author, the release year, and any current source. The renaming is the part worth recording, because it is the reason this title is harder to follow than its own obscurity would explain.
Answers are limited to what the record and a direct check support.
An arena fighting game with a fantasy setting, not a role-playing game. The listing published here describes combination attacks, large special moves and power-ups across a hundred arena levels, with thirty-five arcade story levels alongside them.
Not established. The listing carried no publisher credit and no author name, and no current source was found when the addresses were checked on 31 July 2026.
No. The listing describes this game as the continuation of an earlier title under a different name, and this archive holds no entry for that title. The name change is recorded here because it is the reason the two games are hard to connect.
Because more of it lives outside the download. Balance changes arrive as patches, and the two-player and online modes fighting games are built around need something answering at the other end. A puzzle game from the same year needs only its own executable.
Other entries sharing this one's genre or machine.
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